Wolves in 2018 – A Year Recapped

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The Year 2018 is nearly over. Which means we take a look back at what happened in the last twelve months for Wolves eSports. We’ve had good and bad news, fantastic results and disappointing outcomes. This is Wolves in 2018 recapped.

In January, we introduced “The Howl” – our interview series where we sit down with our teams and players to ask questions about them, their esports career and whatever else we can think of. We published six Howls this year and have will continue to make them in 2019. Shortly after the first Howl came the DreamHack Leipzig 2018 from January 26th -28th. With three players from the recently closed sections FIFA and Hearthstone attending (2x Hearthstone, 1x FIFA) the DH Leipzig 2018 was the first big offline event for Wolves eSports.

Coming March and April we’ve seen some changes in teams – we had to say goodbye to our CSGO team as the rebuild did not go as planned. Another team we had to work on was the Vainglory team as we needed to ready up for the new 5v5 game mode and the upcoming Vainglory Premier League and the preseason. We were extremely excited for the VPL but in the end it did not turn out the way everyone involved was hoping for.

Our already successful Warcraft 3 team has seen some changes in May as we fielded two teams in the nWC3L, the biggest and most important team league in western Warcraft. For season 10, both teams played in Division 1 of the league.

June 2018 was a pretty busy month with lots of changes happening. The release of our back then DotA 2 and SMITE teams were the negative aspects of the month while the partnership with eXz-Hosting has been a positive change. The biggest and most important change in June however was our rebranding and the much needed update of our logo. Along with the updated look came our updated merchandise, designed and produced by our longterm partner Gamers Apparel.

In the early days of July our Warcraft 3 team claimed the throne in the nWC3L after winning 3 out of 4 1v1 matches which was already enough to secure the title. Later on in July, we welcomed two Swedish Quake Champions players and a Fortnite roster. In the last few days of the month we said farewell to Vainglory. Both to our team and the game. While we enjoyed our short ride with Vainglory, there have been issues outside of Wolves eSports that made it extremely hard to stay in within the scene. Last but not least, we welcomed our current Counterstrike: Global Offensive team that we’ll continue to work with in 2019.

Compared to June and July, the month of August has been a bit quieter when it comes to announcements and changes for Wolves eSports. We announced a new team in Overwatch, a new partner in SUMMACUM and CSGO’s participation at the Supreme Masters LAN in Switzerland from August 31st – September 2nd.

In October, Wolves eSports returned to DotA 2 and our Warcraft 3 player Ilya “Sonik” Malish qualified for the Warcraft 3 Gold League Winter 2018 in Shanghai, China. Shortly after Sonik, his team mate Artem “Cash” Shirobokov also qualified for the event that took place from November 28th – December 8th in which both of them unfortunately went out in the group stage after facing the Winner and 3rd place of event in their group. Even though the event in China did not go as we hoped for, our Warcraft 3 team still managed to defend their nWC3L title in Season 11, becoming back-to-back Champions, just like the Doc!

December is now nearly done and dusted as well and with the release of Super Smash Bros Ultimate and our recent changes to our team structure with a focus towards team games, there have been two more events that influence Wolves eSports in 2019. In the end, the year has been quite a ride and we have learned a lot during the last twelve months. We know which way we intend to go in 2019 and would like to thank all of our former and current players for their commitment and dedication towards our project in 2018. We know that without you, we wouldn’t be who we are.

Let us focus on 2019 and the tasks ahead! Let’s make 2019 another great year for Wolves eSports!
See you on the other side.

#KeepHowling

Changes to the team structure

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Due to recent developments we have to announce a few changes to Wolves eSports in regards to the team structure going into 2019.

With immediate effect, we are saying Farewell to two teams – FIFA & Hearthstone. We intended to announce this at the end of the year but decided it would be unfair to our players and moved the announcement to the earliest date possible to allow them to pursue other options. Throughout the years Wolves eSports and the players from these two teams have had decent success and attended several offline events in both FIFA and Hearthstone. Among those were the DreamHack Leipzig, the Win The Winter tournament by TaKeTV, and multiple HCT Tour Stops in different countries.

We’d like to thank our players for their commitment and the time we spent together while wishing them all the best for their future endeavours.

What does this mean for Wolves eSports? Going into 2019, we are concentrating on team games a lot more. This means we are keeping the teams we currently have and intend to add teams in games that do not have a 1vs1 focus. We will announce more about this at the end of the year and in early 2019.

#KeepHowling

Game release: Battlefield V

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November 20th marks the day where Battlefield V is released for everyone worldwide!

After Battlefield 1, which was set in World War I, Battlefield V goes back the franchise roots and offers fans and players a new World War II experience! The game has a heightened focus on the lesser known battles of the war and aims to deliver immersive gameplay in either single or multiplayer. The player now has to physically open doors, enter vehicles, as well as picking up ammo or health.

With the introduction of The Company, players are able to customise all clothing, weapons and vehicles throughout the game. Those customisations do not affect the stats of the item or gameplay at all.

At launch, Battlefield V offers 8 maps, 37 weapons and 24 vehicles, the first four installments of War Stories, the storytelling single-player experience, as well as several multiplayer modes such as fan favourite Conquest, Team Deathmatch, Breakthrough, Frontlines, and Domination. The Operations from Battlefield 1 come back in an extended form called Grand Operations.

Post-launch, EA and DICE intend to release new maps, weapons and vehicles through the Tides of War, which replace the Premium Pass meaning that all future content is free for everyone. Coming in 2019, is Battlefield’s approach to the battle royale genre with game mode Firestorm.

The Howl #6 – Fortnite

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It’s time for another Howl!

For this episode, we’ve had our Fortnite players Tom “Destin” Mohr,  Laurin “x1PRIME” Gregorowius, Leon “Spicyacce” Schnur, and Jacob “Junction” Reed answer questions about the game, what Epic Games needs to change to allow Fortnite’s competitive scene to grow properly and what they do when they don’t build, scavange, glide, or shoot around in Fortnite.

Hello guys! Before we start this Howl up – please shortly introduce yourselves!
Destin:
Hi, my name is Tom, I’m 19 years old, been playing Fortnite for roughly a year now and study business administration.
x1PRIME:
My name is Laurin, I’m 16 years old and started playing Fortnite at the beginning of this year. Apart from that I’m doing my vocational diploma and a qualification in game design.
Junction: Hi, I’m Jacob, a 17 year old competitive fortnite player from the UK. I’m currently doing my last stage of education before I leave to University.
Spicyacce: Hi, I’m Leon and I’m 16 years old. I’ve played Fortnite for a year now and started playing competitively in season 3.

Thanks! Let us start with the questions now! There are plenty of other battle royale games out there – why did you choose Fortnite as your game?
Destin: Fortnite as a Free-to-Play battle royale offers more than most of the other pay-to-play games. For me, the mechanical aspects and the flow of the game are the reasons why I prefer Fortnite.
x1PRIME: It’s F2P and I enjoy faster paced games more. I also enjoy the mechanics involved such as the building, which no other battle royale game offers. It makes Fortnite something special.
Junction: Fortnite is a fast paced battle royale which has more layers to it than just rotations and aim. There is a large side of the game which involves the mechanics which have to be mastered first. This adds a good skill gap into competitive play, also making each play in these high level games completely different.
Spicyacce: I have played other battle royale games but Fortnite is fast and simple. The building is something new to the genre and the game itself was running pretty smooth right from the start.

Now that we know why you chose Fortnite, we’d like to know what the two things are you would change about the game and why?
Destin: The first change would be to listen to the pro community. Epic Games mostly listens to the content creators and not the professional players. Overall, Epic Games needs to take the community feedback into consideration a lot more.
x1PRIME: Epic Games should concentrate on the competitive scene a lot more, as well as putting a halt to making the game even easier for beginners. The explosives should deal less damage than they do now as it gets frustrating to see a rocket coming for you and knowing it’s over pretty soon.
Junction: I personally believe they should bring back glider redeploy into the game. It made rotations less RNG and gameplay even more fast paced. I would also make the ingame event system elo based. That way we can actually have a form of competitive play.
Spicyacce: I believe that glider redeploy should be brought back as it keeps the game fast and exciting. I agree with x1PRIME that the explosives such as the rocket launcher should be nerfed in terms of damage a bit. It’s no fun if your opponent destroys everything with a single rocket.

Okay! Let’s talk about something different. What do you guys do when you are not playing Fortnite?
Destin: I’m a full-time student. But I also do martial arts and like to go out with friends for a round of billiard or bowling.
x1PRIME: As I mentioned in the first question, I’m working on my education and my qualification in game design. I also like to hang out with friends or go to the cinema.
Junction: Studying and practising takes up a lot of my time as of now. However, I used play a lot of football in my spare time and still do when and where I can.
Spicyacce: I was in a tennis club for 3,5 years but quit last year as I hated to get up early on weekends for tournaments and such. I still play a bit of tennis here and there but mainly meet up with friends in my free time.

Seems like quite the sporty team we have here! Anyway, let’s continue. Destin, what do you think of the development of the competitive Fortnite scene?
Destin: Contrary to a lot of players I believe the development of  the competitive scene has been rather good so far. Fortnite has become an esport-worthy game when we take a look at the game and the mechanics itself. Epic Games did a decent job with their early push for esports as we’ve had time to test different formats and modes and it helped foster the competitive scene. However, lately it has gone in the wrong direction. Feedback from professional players is not being considered, some updates were not as good as they should have been. With the upcoming tournaments in mind, Fortnite still has a long way to go and needs to change.

What are the things Epic Games needs to do differently in your opinion?
Destin: Listen to the community, especially the pro scene. If that doesn’t happen, they risk their reputation as nobody wants to play a game that was known for listening to the community before, but doesn’t do that anymore. There’s a lot of great feedback from pro players out there but it seems like Epic Games doesn’t really care at the moment. Those are players that should have an input on gameplay and balancing changes. I’d suggest to have scheduled meetings between Epic Games and pro players once in a while where both sides can exchange ideas and talk about what’s planned and what they wish for. I’d also exclude content creators from these meetings as most of them haven’t participated in a lot of tournaments and might not see whats needed in terms of growing Fortnite as an esport title.

Fortnite as a game a lot of young and very young people play, gaining a reputation to be a game “for kids” and not taken seriously when it comes to esports. Do you think this is an issue for the game going forward?
Destin: No, not at all a problem. I even think it’s an advantage. The pro scene clearly is set apart from the minors playing the game as tournaments with prize money require you to be at least 16. The younger kids can watch their favorite teams and idols play. We’ve seen a lot of parents watch the tournaments with their kids at PAX West or at TwitchCon. The next group would be those aged 16+ who can watch the games and be inspired to join a competitive team. The last crowd is the esport crowd – watching their competitors play, learning from the pros and keeping updated on the meta. It’s a great mix of audiences.

Now that we talked about the game a lot and what you think about it in the current state, let’s talk about the team. Going into 2019, what are the goals of Wolves Fortnite?
Destin: The main goal is to qualify for the world championship in 2019 which will be open to all players. We’re playing a lot of scrims and are happy that there is something to play for the EU scene. We also spend time analysing, finding and testing new tactics and play styles in addition to improving our individual skills.

Well, we’re looking forward to see you compete in the remainder of 2018 and 2019! Thanks for taking the time guys, really appreciate it!

#KeepHowling

 

Weekend Recap October 12-14

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The last weekend has been quite busy. We’ve seen Super Smash Bros player Benjamin “wusi” Baye compete at the Big PPM X in Berlin, the CSGO team had matches to play in several leagues and started their journey in the FoXRaiD Cup #6 while our Warcraft 3 players have had a busy schedule as well with the Americas Qualifier for the Warcraft Gold League Winter 2018 and other smaller tournaments. Let’s recap!

Super Smash Bros
At the Big PPM X in Berlin, Benjamin “wusi” Baye participated in the Smash 4 and the Brawl Singles tournaments. In the Smash 4 tournament, he managed to get into the winner bracket semi final where he dropped the match 2-3 vs Sodrek, having to compete in the lower bracket. There, he reached the lower bracket semi final in which he lost to Zebra, putting him at 4th place. In Brawl, wusi reached the winner bracket semi final again and again lost to Sodrek there. However, he went through the lower bracket and secured himself a spot in the grand final this time only to drop the match vs Sodrek again meaning wusi placed 2nd.

Counterstrike: Global Offensive
With several that needed to be played in the 99 Damage Liga and the ESL Meisterschaft, the team still found the time to compete in the FoXRaiD Cup #6, a 16 team tournament split over two weekends. The team was placed in Group B alongside Wio.rl, Turtle eSport Academy, and urFatality. In the first match, we faced urFatality and managed to grab a spot in the winner bracket final of Group B, where we took on Wio.rl. Again, the match was won and the team qualified for the playoff stage starting next weekend.

Warcraft 3
The Warcraft Gold League Winter 2018 is the most important tournament of the year and while Ilya “Sonik” Malish qualified through the first European qualifier, besting his team mate  Artem “Cash” Shirobokov in the lower bracket final to secure a spot at the tournament in China, Cash still has a chance to qualify at the second European qualifier on October 20th. During the last two days the Americas Qualifier took place and with Joaquin “Mackay” Ampuero participating one Wolf had a chance to qualify. Unfortunately, he lost his first round match and was eliminated in round 3 of the lower bracket, taking away his chance to join Sonik in China.

In the end, we’re happy with the results and hope to experience a lot of these weekends in the future!

#KeepHowling

The Howl #4 – Counterstrike

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It’s been a long time since we did a Howl here at Wolves eSports but it is back! This is Howl number 4 and this time our Counterstrike: Global Offensive team is answering a few questions after a busy few weeks with a lot of CS action going on all over the place.

Lineup Wolves eSports CSGO:
Andreas “Myschoo” Rändler
Niklas “sIKK.” Welk
Marcel “FleX” Fischer
Danny “Fl!NT” Decker
Jonas “Müller” Müller

We had all 5 players answering some of the questions with Marcel “FleX” Fischer taking care of the team related questions. Let’s jump straight into it!

Hello Marcel, we usally start with a short introduction about the player or the team. Would you be so kind to introduce yourself
FleX: Hey, my name is Marcel, or FleX ingame. I am 19 years old and together with Myschoo, Müller, FL!NT and siKK., I am playing Counterstrike here at Wolves eSports. My main role is the AWP. I managed to gather some experience in the 2nd Division of the 99Damage Liga and the ESL Pro Series (now called ESL Meisterschaft). We’re currently trying to play our way to the top of the German scene.

Before we go any further, what are some of your hobbies outside of gaming?
FleX: I enjoy doing sports such as tennis, table tennis or billiard with my friends.
Müller: Besides esports I am fascinated by history and languages. Both are interests I’d like to pursue in the future.
FL!NT: I’m interested in anything related to media design. Doesn’t matter if it’s photo editing, video editing, 3D modeling or even level design. There are practically no limits when it comes to your own creativity in these.
sIKK.: In my free time I’m usually out with friends, play billiard, or go swimming. I’m adding diving soon, though. I’m also into spiritual things such as meditation or lucid dreaming and read quite a few books about it.
Myschoo: Apart from CSGO and work I don’t have that much time for other things. I’m doing sports and go out with friends but not that much more to be honest.

Pretty much all the leagues you guys play in are in off-season at the moment and you spend a lot of time preparing for them to start. What are the goals in the 99 Damage Liga and the ESL Meisterschaft?
FleX: The goal in both leagues is the promotion into their respective second division. With a good preparation we have a decent shot at it in my opinion and we have small advantage as it seems like we are the only German team that is going into the new season with the same lineup. Of course, there are some good teams waiting for us but I’d cheekily say there are no teams in either 3rd division that we aren’t able to beat.

You attended the Supreme Masters in Switzerland not too long ago and since some time has past after the event, how would you describe your experience?
FleX: The event itself was, for it’s first iteration, relatively well organised. A bit of delay and a lack of stream coverage are my main points of criticism. And even if the Supreme Masters haven’t been what we hoped for in terms of results we were able to learn a lot during and after the event. Our team chemistry is even better than before. I’m not just playing with team mates but with friends which is an important point for me. If you put in a lot of work and invest a decent amount of time, having fun is critical as it would quickly wear down your motivation. We have a clear plan and goals ahead that we willingly invest everything we have into to achieve them!

Let’s talk about something else! Who is the one responsible for the tactics and who is calling during the matches?
FleX: I’m the one preparing most of our tactics, executes and our play style in general. However, sIKK. is the one who is calling in game.

Real talk now: Who is the worst learner in the team when it comes to tactics and grenades?
FleX: Everyone is learning rather fast. Sadly, the same goes for forgetting them though.

Why do you guys play CSGO and not a different game? What keeps you playing?
FleX: The incredibly amount of depth and that you can always improve.
Müller: For me, CSGO is the only game that managed to keep me hooked over a longer period of time and even with bigger breaks I was able to get back into it comfortably.
FL!NT: CSGO offers an incredible amount of depth when it comes to tactics and individual play style. You can learn something new and useful every day and the meta changes from time to time which keeps CSGO fun and engaging.
sIKK.: A team based shooter with sometimes wonky mechanics. What more do you want?
Myschoo: It’s the only competitive game that motivates me and I have fun with long term.

Follow up question coming in. If you could not play CSGO ever again, what game would you play competitively, if any?
FleX: I most likely wouldn’t play any other game competitively but rather spend my evenings playing different games for a few hours. You never know what the features holds, though.
Müller: I’d defnitely switch to PUBG as every FPS esport title motivates me.
FL!NT: I would take a look at Rainbow Six:Siege as it offers the same amount of tactical depth as CSGO, maybe even more. The mechanical skills are similiar despite different gun play, too.
sIKK.: I wouldn’t play any other game as esports takes a lot of dedication when it comes to time investment which is something I most likely won’t do again.
Myschoo: If CSGO wouldn’t exist anymore, i’d maybe try League of Legends without investing as much time as I did with CSGO and focus on real life more.

 

Let’s talk about the pro scene now. It’s always interesting to know who you guys support and cheer for during the major or any other event. Let us know who your favourite team and player is!
FleX: I cheer for BIG as they are the best German team since a long time and always put in everything they got. When it comes to players, “ISSAA” from HellRaisers. He came into FPL as a nobody, always chased his dream and now qualified for the Major. You can tell there is a strong dedication and love for the game.
Müller: The old TSM, now Astralis, is the perfect example for a CSGO team in my mind and it would be a dream to even just get close to those players. Talking about individual players I have to say “s1mple” as he’s the best player in the world and his skill is unmatched even on the highest level of competition.
FL!NT: It’s BIG for me. For me, they are the German national team in a sense as they represent Germany in the highest CSGO competitions out there. My favourite player is “tabseN”.
sIKK.: BIG for me as well. Their team spirit and their motivation inspire. Talking about players, shox is my favourite, He’s an insane player with a lot of game sense.
Myschoo: NiP and “GeT_RiGhT” all the way! They’re just one of the, if not the most likeable team and person in CSGO. I follow them ever since I knew about CSGO.

What is your favourite Counterstrike moment of all times when it comes to the pro scene?
FleX: BIG going 3:0 in groups at the Krakow Major, especially the extremely close 16:14 win. I can’t recall I ever yelled and cheered so loud and much before.
Müller: The “Olofboost” from FNATIC at the Dreamhack Winter 2014 tournament. They’ve shown how many possibilities there are to win the game which no other game offers in my opinion.
FL!NT: When it comes to events, it’s BIG live at the ESL One Cologne. The atmosphere and the feeling to cheer for BIG was legendary. My favourite moment however was at the ESL One Cologne in 2014. Hiko, back then playing for cloud9, vs dignitas. It was one of the first moment that gave me goosebumps after Anders and Semmler went crazy while casting it.
sIKK.: I was attending the ESL Meisterschafts finals when Euronics Gaming won the title with FaveN.
Myschoo: Happy’s Deagle ace against TSM. It was simply an insanely strong play from Happy and I loved how the caster reacted to it.

Last but not least, this is where you can say whatever you want! Well, maybe not everything but you get the idea. Go!
FL!NT: We settled quite well at Wolves and are extremely happy with the communication between the players and the management. The support we received from Wolves eSports and their partners that allowed us to attend the Supreme Masters in Switzerland is fantastic, thanks for that! I’m excited for the next seasons!
Müller: I hope the cooperation between the organisation and the team continues to be this well and I’m happy my team and I have found a home. This is not always easy and hasn’t been in the past.
sIKK.: A huge thank you to Wolves eSports as they made this whole experience possible and I hope we’re onto a bright future. #KeepHowling!
Myschoo: The best thing will always be to attend offline events with the boys. The feeling, the hype, the motivation and the focus while rocking the jersey sitting next to each other is just indescribable. We thank Wolves and their partners that allowed us to experience a wonderful event in Switzerland.

 

#KeepHowling

New Sponsor: SUMMACUM

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Wolves eSports acquires a new sponsor and partners up with SUMMACUM.

The partnership with SUMMACUM is just another step towards the right direction for Wolves eSports and our longterm goals. It will enable us to continue working on our overall improvement and help the brand Wolves eSports grow in the upcoming months. We certainly hope both parties benefit from this partnership and can elevate both SUMMACUM and Wolves into higher spheres.

About SUMMACUM:
SUMMACUM is a self-liquidising granule in form of pellets that boosts your cognitive abilities as well as your ability to concentrate just 20 minutes after use. As a result, your ability to react is increased and your focus is sharpened. It can be used while studying, at your job or in sports and esports.

Website: www.summacum.works
Facebook: SUMMACUM
Instagram: summacum_performance
Twitter: @summacum_works

 

#KeepHowling

We are recruiting – Round #2

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After our first public recruiting annoucement a few days ago, here’s the second one! We are now officially looking for teams in Rainbow Six:Siege, Rocket League, Fortnite, and Call of Duty!

Criteria that all teams have to match:
– Age 16+, preferably 18+.
– Located in Europe.
– Being able to communicate in either German or English.
– Full team (no single players or teams that need more players).
– Already playing in leagues and tournaments.
– Bonus points: Able to provide YouTube or streaming content.

Rainbow Six: Siege:
– Active in leagues and tournaments (ESL etc).
– We’re looking for PC teams ONLY!
– No banned accounts.

Rocket League:
– At least ranked champion.
– Weekly participation in tournaments and cups.
– Striving for Rival Series and other high profile tournaments.

Fortnite:
– Able to stream / already streaming.
– Actively playing.
– Platform: PC
– Minimum lineup of 4 players.
– Activity on Twitter is required.
– Both NA/EU teams welcome

Call of Duty:
– Active in MLG.
– High online tournament presence.
– Platform: PS4.
– Offline events not required for now.
– Both NA/EU teams welcome.

To apply, please send an email to either andre@wolves-esports.com or patrick@wolves-esports.com or contact us on Twitter. Please include all available information about the team and players. Links to team profiles and achievements are also highly advised.

Please note that we also accept applications for games not mentioned in this post. The same rules apply in this case.

#KeepHowling

We are recruiting

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Rebrand – check, Merchandise – check.

Time to get back to business! We are now officially looking for teams in Counter-Strike: Global Offensive, Playerunknown’s Battlegrounds, and DotA 2.

Criteria that all teams have to match:
– Age 16+, preferably 18+.
– Located in Europe.
– Being able to communicate in either German or English.
– Full team (no single players or teams that need more players).
– Already playing in leagues and tournaments.
– Bonus points: Able to provide YouTube or streaming content.

Counter-Strike: Global Offensive:
– German team: Active in the 99Damage League, 4th Division with playoff chances or higher.
– European team: Active in ESEA Intermediate+ or near flawless record in Open.
– Additional leagues are a bonus for both DE and EU teams.

Playerunknown’s Battlegrounds:
We’re looking for a squad that is active in at least one the following leagues:
– Auzom Premier League or Open Series.
– PUBGOnline.
– Global Loot League.
– German teams: ESL Meisterschafts qualifier.
– Other leagues and tournaments are a bonus.

DotA2:
– Active in the joinDOTA League (3rd Division or higher).
– Participating in qualifiers for important tournaments.

To apply, please send an email to either andre@wolves-esports.com or patrick@wolves-esports.com or contact us on Twitter. Please include all available information about the team and players. Links to team profiles and achievements are also highly advised.

Please note that we also accept applications for games not mentioned in this post. The same rules apply in this case.

#KeepHowling

New merchandise drops

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It’s finally here, our new and updated merchandise in our Gamers Apparel store!

Right after the redesign of Wolves eSports we also launch the new merchandise which will be available on Gamers Apparel from now on. We’ve been with them for quite some time now and this is the third line of apparel coming out and quite frankly, the new jersey is the best we’ve had so far!

Huge thank you to Gamers Apparel for the designs, it looks stunning!

Head over to our store and get all the things you’ll ever need for your clothing needs. On top of that, you also support your favorite Wolves.

#KeepHowling